New Update - Patch 0.0.965


After getting feedback from a few players, I made some adjustments to player skills and skill families. Also added some quality of life improvements and some new features (compass). There is also a small teaser for a new character, some new items and points of interests.

Changes: 

- Affinity meter UI element updated with new better look.

- Skill families are now 3 instead of 4, and there are 18 skills in total (16 before the patch). Perception skill family was scrapped as there wasn't much need for it, and felt out of place. 3 skills are now combined into 1 Perception skill in "Body" family, and Premonition skill has also switched to "Body" family.

-Destination marker added when you choose a location where your character will move.

-New personality traits added (Jester, Thief) with unique bonuses and even more unique dialogue options.

-More items added, some new environment pieces, and multiple bugfixes were done.

-There is a new character in the courtyard of the house, but is not done yet so all you can do is see her name for now.

-UI/UX improvements with name tag on hovering NPC or interactable object, Journal got also some cosmetic updates etc.

Next week a new patch will be uploaded with a new NPC, new trait, more trait unique dialogue options, and hopefully day and night cycle which will make each new day different according to choices you made in the day before.  Also an update next week might be last week as "itch.io-only project" since I will be making a Steam page for the project, and creating a full blown demo with all the intended gameplay mechanics.

Again, thank you all who played "Crimson Tree" game, and as always any feedback is appreciated a lot.

Marko 

Files

CrimsonTree (ver. 0.0.965).7z 1,015 MB
May 24, 2024

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