New Update - New features, characters, interactions and traits


This new update brings a lot to the game and I hope it elevates it to another level.

CHARACTER CREATION - before you enter the game,  you now have access to character creation screen where you can assign your skill and trait points. 

STORY INTRO - old intro to the game has been replaced with a new one that brings more personal and cinematic feel to the start of the game.

TRAITS - Cold Heart and Hothead traits are added to the game, that bring new bonuses and more roleplaying options. Old traits have been updated and more roleplaying options have been added related to them. There are also hidden quests available only to certain trait of a character.

INTEL - Gathering intel is a new mechanic in the game. By talking to characters, you now gather information about the them which will be a remainder for your character who each character is. Additionally, gathering intel grants experience points. 

CHARACTERS - Two new characters are added to the game. Old characters received updates to their dialogue trees and behaviours.

VISUALS - Visuals of the game also received some updates, with more effects added to the general look of the game, including lighting and postprocessing.  This includes both "Afternoon" and "Evening" times of day.

LEVEL - A new small area has been added to the map which serves as a new starting point for the character.

MOVEMENT - You can now move your character by holding down the mouse key in the direction you want him to move. WASD movement is also in the making, but didn't make the cut for this update as it needs more time.

Other than these updates, numerous bug fixes and UI updates have been made. I hope you like this new update as it is a one more step forward in creating a full experience of what this game is about.  If you do play the demo, share your thoughts and provide feedback. It means a lot in the development process for a solo developer such as myself.


Marko, Developer

Files

Crimson Tree (DEMO).7z 991 MB
15 days ago

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